Traits
Blood Frenzy: Basically, this sahuagin monster has an advantage on the melee attack rolls which are against to any creature which doesn’t have all its Hit Points.
Limited Amphibiousness: Usually, this sahuagin dnd 5e monster able to breath air and also the water, but of course it always need to be submerged at least once every 4 hours for avoiding a Suffocating situation.
Shark Telepathy: The sahuagin monster dnd 5e able to magically command any of the shark within 120 ft of it, by simply using a using a limited Telepathy.
Actions
Multiattack: The sahuagin can make two melee attacks: Such as one with its bite and another one with its claws or else by a spear.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Also the Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.
Attributes Of Sahuagin Monster DnD 5E
AC |
12 (Natural Armor)
|
Alignment |
Lawful Evil
|
CHA | 9 |
CON | 12 |
Challenge Rating
|
1/2 |
DEX | 11 |
HP |
22 (4d8+4)
|
INT | 12 |
Languages | Sahuagin |
Passive Perception
|
15 |
Roll 0
|
Bite 1d20 + 3 1d4+1
|
Roll 1
|
Claws 1d20 + 3 1d4+1
|
Roll 2
|
One Handed 1d20 + 3 1d6+1
|
Roll 3
|
Two Handed 1d20 + 3 1d8+1
|
STR | 13 |
Senses |
Darkvision 120 Ft.
|
Size | Medium |
Skills |
Perception +5
|
Speed |
30 ft., swim 40 ft.
|
Type |
humanoid (sahuagin)
|
WIS |
13
|