THIS IS PLAYTEST MATERIAL
As per this dnd reborn 5e race in unearthed arcaana, the material is presented for the playtesting and also to spark your imagination. All these game mechanics are in the draft form only and also they are usable in your campaign but it has not been refined by the full game design and also editing. They are not even officially part of a game and they are not permitted in D&D Adventurers League events.
The death has not always been end. The reborn exemplify this, also being individuals those have died yet, but somehow, still it is live. Some of them are reborn exhibit the scars of fatal fates, their ashen flesh, missing the limbs, or even the bloodless veins by simply making it clear which they’ve had been touched by death. Other than the reborn are marvels of magic or science, being it is stitched together from a disparate beings or else bearing some of the mysterious minds which are in the manufactured bodies. But whatever their origins, reborn has known a new life and it seek the experiences and the answers all their own.
Faded Memories
This reborn unearthed arcana 5e race suffer from some manner of the discontinuity and an interruption of their lives or else physical state which their minds are still ill equipped to deal with. Even their memories of events before this interruption are frequently vague or else absent. Even Occasionally, the most unexpected experiences might have caused some sensations or else the visions of a past to come rushing back.
They do something rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before into their existence. But most of the time these are dark, silent stretches. But occasionally, even though, in a specific moment of peace, stress, or excitement, a reborn gains the glimpse of what came before. But whenever you desire to have such a dreamlike vision, roll on a Lost Memories table to inspire its details.
Lost Memories
d8 | Memory |
1 | You recall a physically painful moment. What mark or scar on your body does it relate to? |
2 | A memory causes you to shed a tear. Is it a bitter or cheerful memory? Does recalling it make you feel the same way? |
3 | You recall a childhood memory. What about that event or who you were still influences you? |
4 | A memory brings with it the voice of someone once close to you. How do they advise you? |
5 | You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now? |
6 | A memory carries a vivid smell or sensation. What are you going to do to recreate that experience? |
7 | You faintly remember a place that couldn’t possibly exist. What is this vision? How does it make you feel? |
8 | You experience a memory you’re certain isn’t your own. How does it seem unnatural? Could it be a glimpse of a past nightmare or something worse? |
Reborn Origins
This reborn might be originated from the circumstances similar to those of various undead or else the constructs. But roll on or select an option from a Reborn Origins table to determine how your character gained their lineage.
Reborn Origins
d8 | Origins |
1 | You were magically resurrected but something went wrong. |
2 | Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives. |
3 | After clawing free from your grave, you realized you have no memories except for a single name. |
4 | You were a necromancer’s undead servant for years. One day, your consciousness returned. |
5 | You awoke in an abandoned laboratory alongside complex designs for clockwork organs. |
6 | You were released after being petrified for generations. Your memories have faded, though, and your body is not what it once was. |
7 | Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs. |
8 | In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you. |
Reborn (UA) Traits
As per this trait your reborn race lineage character has the below mentioned racial traits.
Speed
Your base walking speed is 30 feet.
Ability Score Increase
Whenever you determine all of your ability scores, that increase one of those scores by 2, and even it increase a different one by 1. However these increases are can not raise a score above 20. you would follow this specific rule regardless of a method that you use for determining the scores, like rolling or else point buy. If you’re replacing your race by a lineage and replace any kind of ability score which increases you previously had with these.
Languages
Here your character is able to speak and write the common and also one more another language which you and also your DM agree is an appropriate for the character. Usually, the player’s handbook shall offer a list of widespread languages for choosing from. Any way the dungeon master is free to add or else remove languages from that particular list for a specific campaign. Al though if you are replacing your race with the lineage, that you retain any languages you had and gain none of new languages.
Creature Type
Each and every creature in dungeons and dragons role playing game, which are including every player character, has the special tag in some rules which identifies the type of creature they commonly are. Most of the player characters are of the humanoid type. Anyway the race option has been presented here tells you what your character’s creature type is.
Basically, your creature type is the humanoid, as well as Construct or else Undead (choose when you gain this lineage).
Size
Your size is Medium or Small (choose when you gain this lineage).
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Deathless Nature
You have escaped death, a fact represented by the following benefits:
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Knowledge from a Past Life
You temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.