Spike Growth 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S, M* Range(area): 150 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: Concentration, up to 10 minutes Spike Growth 5e In Spike Growth 5e spell, the ground which is in the distance of 20-foot radius centred within a range twist and will sprout hard spikes and also thorns and this area will become …

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Greater Invisibility 5E Spell In DnD

Level: 4 Casting time: 1 Action Components: V, S Range(area):  Touch Attack(save): None Damage(effect): Invisible School: Illusion Duration: concentration, up to 1 minute Greater Invisibility 5e Until the Greater Invisibility 5e spell ends, You or a creature whatever you touch will become invisible. Whatever the target is wearing and also carrying then they also become invisible as long as it is on …

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Contact Other Plane 5E Spell In DnD

Level: 5 (Divination) Casting time: 1 Minute Components: V Range(area): Self Attack(save): INT save Damage(effect): Communication School: Divination Duration: 1 Minute Contact Other Plane 5e You have to contact a demigod mentally and also meet the spirit of a long-dead sage or some mysterious entity from the other plane. By contracting this extraplanar intelligence can might strain or break your mind also. …

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Remove Curse 5E Spell In DnD

Level: 3rd (Abjuration) Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: Instantaneous Remove Curse 5e All the creatures and the object end will affect by all curses with your one touch. The object is a cursed magic item then it curse will remain but the Remove Curse 5e spell will break its owner attunement to the …

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Flame Strike 5E Spell In DnD

Level: 5 (evocation) Casting time: 1 Action Components: V, S, M* Range(area): 60 feet Attack(save): DEX save Damage(effect): Fire School: Evocation Duration: Instantaneous Flame Strike 5e Here you have to specify a location which has a vertical column form of divine and fire roars down from the heavens and that should be located in your specified area. The creature must make a …

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Create Food And Water 5E Spell In DnD

Level: 3 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 30 feet Attack(save): None Damage(effect): Creation School: Conjuration Duration: Instantaneous Create Food and Water 5e For Create Food and Water 5e spell, you have to create some food and that food quantity must be 45 pounds of food, 30 gallons of water on the ground or you can use ant containers …

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Scorching Ray 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): Ranged Damage(effect): Fire School: Evocation Duration: Instantaneous Scorching Ray 5e Here you have to create three rays of and fire and you must hurl them at target and it should be within range. With one target or with several targets you can hurl them. For each and every …

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Gaseous Form 5E Spell In DnD

Level:3 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 hour Gaseous Form 5e In this spell, you transform a willing creature whichever you chose to touch including with everything that it was wearing and carrying them into a misty cloud for the particular duration. Whenever the creature has …

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Insect Plague 5E Spell In DnD

Level: 5(Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 300 ft attack(save): CON save Damage(effect): Piercing school: Conjuration duration: 10 Minutes Insect Plague 5e Within a range of your chosen point biting locusts would swarming fill a sphere which has a 20-foot radius centred on a point. Then the sphere would spread all over the corners and it makes the …

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Longstrider 5E Spell In DnD

Level: 1 Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: 1 Hour Longstrider 5e Here you have to touch a creature, once you touch a creature then the target speed will increase by 10 feet until the spell will be ended. At Higher Levels: By using the spell slot of 2nd level or …

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