Erupting Earth D&D 5th Edition

3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a piece of obsidian) Duration: Instantaneous Chose a point you can able to see on the ground within a range. Actually, a fountain of churned earth and also the stone erupts in a 20-foot cube which centered on that specific point. But …

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Feign Death D&D 5th Edition

3rd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of graveyard dirt) Duration: 1 hour Basically, you can touch a willing creature and then put it into the cataleptic state which is indistinguishable from the death. For the sake of spell’s duration, or until you can use an action …

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Flame Arrows D&D 5th Edition

3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour Generally, you do touch a quiver containing the arrows or bolts. Whenever a target has been hit by a ranged weapon attack by using the piece of ammunition which drawn from the quiver, actually, the target will take …

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Hunger Of Hadar D&D 5th Edition

3rd-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S, M (a pickled octopus tentacle) Duration: Concentration, up to 1 minute In this hunger of hadar spell, you do open a gateway to the dark between the stars, actually, a 20-foot radius sphere of the blackness and also the bitter cold appears and …

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Leomund S Tiny Hut D&D 5th Edition

3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of the force springs into existence around and above you and remains stationary for the duration. For an instance, if you leave its area the spell will end. Actually, …

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Melf’s Minute Meteors D&D 5th Edition

3rd-level evocation Casting Time: 1 action Range: Self Components: V, S, M (niter, sulfur, and pine tar formed into a bead) Duration: Concentration, up to 10 minutes You do actually create six small meteors in your space. They always float in the air and also orbit you for spell’s specific duration. Whenever you cast the …

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Tidal Wave D&D 5th Edition

3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You’ve conjure up a wave of water spell which crashes down on an area within a specific range. Also the area can be up to the 30 feet long, up to 10 feet wide and up …

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Wall Of Sand D&D 5th Edition

3rd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a handful of sand) Duration: Concentration, up to 10 minutes You do conjure up a wall of the swirling sand on the ground at a specific point you can see within a range. You can easily make the wall up to 30 …

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Wall Of Water D&D 5th Edition

3rd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a drop of water) Duration: Concentration, up to 10 minutes You do conjure up a wall of the water on the ground at a point where you can see within a range. You can easily make the up to 30 feet long, …

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Shocking Grasp 5E Spell In DnD

Level: (Evocation Cantrip) Casting time: 1 Action Components: V, S Range(area):  Touch Attack(save): Melee Damage(effect): Lightning School: Evocation Duration: Instantaneous Shocking Grasp 5e Here you have to lightning springs from your hand and it will deliver a shock to the creature that whatever you trying to touch. Then you need to make a melee spell attack an that should be opposite …

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