Giant Ape Monster D&D 5E (5th Edition)

Actions Multiattack: The giant ape can make two fist attacks Fist: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. Rock: Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. Attributes Of Giant Ape AC 12 Alignment …

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Giant Wolf Spider Monster D&D 5E (5th Edition)

Actually, it is smaller than the giant spider, basically, a giant wolf spider hunts prey across the open ground or else it hides in a burrow or crevice, or even in a hidden cavity beneath debris. Traits Spider Climb: A spider can climb any difficult surfaces, includes upside down on the ceilings, also without need …

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Acolyte Monster D&D 5e (5th Edition)

Acolyte Monster 5e Basically, these acolyte monsters are the junior members of a clergy, most commonly answerable to a priest. They do perform various types of activities in a temple and also they are granted the minor spell casting power by the help of their deities. Traits Spellcasting: As we know this acolyte is a …

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Giant Eagle Monster D&D 5E (5th Edition)

A giant eagle is a noble creature which do speak its own language and also understands the speeches in common tongue. A mated pair of giant eagles would typically has up to four eggs or young in their nest (treat the young as normal eagles). Traits Keen Sight: The eagle has an advantage on Wisdom …

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Black Pudding Monster D&D 5e (5th Edition)

Traits Amorphous: Basically, the pudding can be moved through the space as narrow as 1 inch wide without squeezing anymore else. Corrosive Form: Actually, the creature which touches the pudding or else hits it with the melee attack while within the 5 feet of it will take 4 (1d8) acid damage. Also any nonmagical weapon …

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Ancient Red Dragon Monster D&D 5e (5th Edition)

Traits Legendary Resistance (3/Day): The dragon have a chance to succeed even though it fails a saving throw. Actions Multiattack: This Dragon have a capacity to use its frightful presence. Then it will make three attacks like one with its bite and two with its claws. Bite: Melee Weapon Attack: +17 to hit, reach 15 …

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Balor Monster D&D 5e (5th Edition)

Traits Death Throes: Whenever the balor dies then it will explode and also each of the creature within 30 feet of it should make a DC 20 Dexterity saving throw, taking 70(20d6) fire damage on the failed save, or else half as much damage on the successful one. Basically, the explosion ignites flammable objects within …

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Bandit Captain Monster D&D 5e (5th Edition)

Basically, it will take a strong personality, ruthless cunning and also a silver tongue for keeping a gang of bandits in the line. Of course, the bandit captain has all these qualities in the spades. Also, in an addition to the managing a crew of the selfish malcontents and the pirate captain is the variation …

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Lizardfolk Monster DnD 5E (5th Edition)

Traits Hold Breath: The lizardfolk have a capacity to hold its breath for about 15 minutes. Actions Multiattack: The lizardfolk monster can make two melee attacks and then each one with a different weapon. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Heavy Club: …

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Dire Wolf Monster D&D 5e (5th Edition)

Traits Keen Hearing and Smell: The wolf has an advantage on the Wisdom (Perception) checks that rely on hearing or the smell. Pack Tactics: Basically, the wolf has an advantage on an attack roll against a creature if it at least one of the wolf’s allies is within the 5 ft. of the creature and also …

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