Ogre Monster DnD 5E (5th Edition)

Actions Greatclub: Here the greatclub can make the Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin: Here the javelin can make the Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) …

Read more

Octopus Monster DnD 5E (5th Edition)

Traits Hold Breath: During you’re out of the water and then the octopus monster able to hold its breath about 30 minutes. Underwater Camouflage: Here the octopus has an advantage on the dexterity (Stealth) checks which has made during the underwater. Water Breathing: The octopus can only breathe the underwater. Actions Tentacles: Melee weapon attack: …

Read more

Ochre Jelly Monster DnD 5E (5th Edition)

Traits Amorphous: The jelly monster can move via a space like the narrow as 1 inch wide but without squeezing. Spider Climb: The jelly dnd monster can also be climb some difficult surfaces, which are including upside down on the ceilings, but without needing to make an ability check. Actions Pseudopod: Melee Weapon Attack: +4 …

Read more

Nightmare Monster DnD 5E (5th Edition)

Traits Confer Fire Resistance: The nightmare monster can be granted the resistance to the fire damage for anyone riding it. Illumination: This nightmare can be shed the brightest light in a 10-foot of a radius and even a dim light for an additional 10 feet. Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 …

Read more

Noble Monster DnD 5E (5th Edition)

The nobles can wield a great authority and also it influence like the members of an upper class, possessing wealth and also the connections which could be make them as powerful as the monarchs and also the generals. A noble frequently travels in a company of the guards, as well as the servants those who …

Read more

Mimic Monster DnD 5E (5th Edition)

Traits Shapechanger: The mimic able to use its action for polymorphing into an object or even back into its true form and also the amorphous form. All of its statistics are similar in each of their forms. Any of the equipments it is wearing or else it is carrying has not been transformed. It will …

Read more

Merfolk Monster DnD 5E (5th Edition)

Traits Amphibious: The Merfolk capable to breathe air and water. Actions Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee Attack. Attributes Of Merfolk Monster AC 11 …

Read more

Mastiff Monster DnD 5E (5th Edition)

The Mastiffs monster was an impressive hounds which are prized by the Humanoids for the sake of their loyalty and also the keen senses. The Mastiffs can easily be trained like the guard dogs, hunting dogs, and also the war dogs. The halflings and also the other small humanoids can ride them like mounts. Traits …

Read more

Manticore Monster DnD 5E (5th Edition)

Traits Tail Spike Regrowth: The manticore monster almost has twenty-four tail spikes. Used these spikes regrow whenever the manticore finishes a long rest. Actions Multiattack: The manticore monster able to makes three attacks: one with its bite and two with its claws or even three with its tail spikes. Bite: Melee Weapon Attack: +5 to …

Read more

Mage Monster DnD 5E (5th Edition)

The mages are spend their lives in a study and also practice the magic. The good-aligned mages are offer the counsel to noble and also some others those are in the power, so, while the evil do mages the dwell in an isolated sites for performing unspeakable experiments without any interference. Traits Spellcasting: The mage …

Read more