Mimic Monster DnD 5E (5th Edition)

Traits

Shapechanger: The mimic able to use its action for polymorphing into an object or even back into its true form and also the amorphous form. All of its statistics are similar in each of their forms. Any of the equipments it is wearing or else it is carrying has not been transformed. It will revert to its normal form whenever it dies.

Adhesive (Object Form Only): Basically, the mimic monster is adheres for anything which it is normally touches. A huge or even a smaller creature adhered for the mimic is grappled by it too (escape DC 13). Ability checks made to be escape this grapple have disadvantage.

False Appearance (Object Form Only): Because of the mimic would remained be motionless, and it is indistinguishable from an ordinary object.

Grappler: The mimic has an advantage on the attack rolls against to any creature which are grappled by it.

Actions

Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in an object form, the target is subjected to be its Adhesive trait.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Attributes Of Mimic Monster

AC
12 (Natural Armor)
Alignment Neutral
CHA 8
CON 15
Challenge Rating
2
Condition Immunities
Prone
DEX 12
HP
58 (9d8+18)
INT 5
Immunities Acid
Passive Perception
11
Roll 0
Pseudopod 1d20 + 5 1d8+3
Roll 1
Bite 1d20 + 5 1d8+3+1d8
STR 17
Senses
Darkvision 60 Ft.
Size Medium
Skills
Stealth +5
Speed
15 ft.
Type
monstrosity (shapechanger)
WIS
13

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