Banishment 5E Spell In DnD

Level: 4 Casting time: 1 Action Components: V, S, M* Range(area): 60 Feet Attack(save): CHA save Damage(effect): Banishment School: Abjuration Duration: Concentration up to 1 minute Banishment 5e In this spell, you have to make an attempt to send a creature which you able to see within an area to another plane of existence. Your target must succeed on a Charisma saving …

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Revivify 5E Spell In DnD

Level: 3 (Necromancy) Casting time: 1 Action Components: V, S, M* Range(area): Touch  Attack(save): None Damage(effect): Healing School: Necromancy Duration: Instantaneous Revivify 5e Within the last minute, a creature has died so you have to touch that creature. The creature can return to the life when it is within 1 hit point but it can not return to the life a …

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Flaming Sphere 5e Spell In DnD

Level: 2 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 60 feet Attack(save): DEX save Damage(effect): Fire School: Conjuration Duration: 1 Minute Flaming Sphere 5e Here a 5ft diameter sphere shaped fire would appear in an unoccupied space within a range according to your choice and it lasts for the particular duration.  Every creature must make a Dexterity saving throw …

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Spirit Guardians 5E Spell In DnD

Level: 3 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): WIS save Damage(effect): Necrotic School: Conjuration Duration: 10 Minutes Spirit Guardians 5e For your high protection, you have to call the forth spirits and they will flit around your location and the distance is 15 feet for that particular duration. The spectral form will appear as angelic or …

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Mass Healing Word 5E Spell In DnD

Level: 3 (Evocation) Casting time: 1 Bonus Action Components: V Range(area): 60 ft Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Mass Healing Word 5e The creatures which you can see within a range you must call out words of restoration up to six creatures and that will regain the hit points which are equal to 1d4 + your spellcasting ability modifier, …

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Lightning Bolt 5E Spell In DnD

Level: 3 (Evocation) Casting time: 1 action Components: V, S, M* Range(area): Self 100 feet line Attack(save): DEX save Damage(effect): Lightning School: Evocation Duration: Instantaneous Lightning Bolt 5e a stroke of light will give a light and that lightning form a line which has 100 feet long, 5 feet wide blasts which are out of you in a direction that you have …

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Cone Of Cold 5E Spell In DnD

Level: 5 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): Self (60-foot cone) Attack(save): CON save Damage(effect): Cold School: Evocation Duration: Instantaneous Cone of Cold 5e From your hands, a blast of cold air will erupt and also each and every creature should make a 60-foot cone must and should make a Constitution saving throw. On a failed saving throw …

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Speak with Dead 5E Spell In DnD

Level: 3 (Necromancy) Casting time: 1 Action Components: V, S, M* Range(area): 10 ft Attack(save): None Damage(effect): Communication School: Necromancy Duration: 10 Minutes Speak with Dead 5e Within a range of your choice, you have to grant the semblance of life and intelligence to a corpse which is allowing it to answer the questions which you pose. The corpse that you …

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Blindness Deafness D&D 5th Edition

Level: 2 (Necromancy) Casting time: 1 Action Components: V Range(area): 30 ft Attack(save): CON save Damage(effect): Blinded School: Necromancy Duration: 1 Minute Blindness Deafness 5e In this spell, you can make blind or deafen a foe. Here you have to choose one creature which you can see within range for making the constitution saving throw. Sometimes it will fail, if it fails …

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Entangle 5e Spell In DnD

Level: 1 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 90 feet Attack(save): STR save Damage(effect): Restrained School: Conjuration Duration: Concentration up to 1 minute Entangle 5e Within a range of 20-foot square from the starting point of the ground, you can see grasping weeds and vines sprouts. These plants will turn the ground in an area into the difficult terrain …

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