You are a capable physician, which is allowing you to mend wounds as quickly as it can and it get your allies back in a fight. You can also gain the below mentioned advantages:
- Whenever you do use the healer kit to the stabilize a creature, of course they could also regain 1 hit point.
- So, being an action, you are capable of spending one use of the healer’s kit for tend to the creature and also heal 1d6+4 hit points to it, even plus the number of hit points which are equal to the creature’s maximum number of hit dice. Even that type of creature can not regain hit points in this specific way again unless until they would finish the short or long rest too.