Adult Gold Dragon Monster D&D 5e (5th Edition)

The gold dragon names itself to be the strongest and it had wide wings that began at their shoulders and went all the way to the end of their huge and enormous tails. The gold dragon meaning to be good in nature in terms of its own personality and a sense of justice in all its actions.


  • Amphibious: The gold dragon has the ability to breathe air and also water.
  • Legendary Resistance(3/Day): The adult gold dragon can change the outcome on failing a saving throw and choose to succeed in it instead.


  • Multiattack:  The gold dragons can use Frightful presence and deal damage using 3 attacks afterwards using its bite for one attack and 2 with its claws.

1. Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

2. Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

3. Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

  • Frightful Presence: Any creature that is in the vicinity of the dragon within 120 feet of range and is aware of it as well has to perform a DC 21 Wisdom saving throw and succeed in it or it will be frightened for 1 minute. The creature can perform the saving throw repeatedly after the end of its every turn until it completes it successfully to end the effect of frightful presence on it. After this effect ends, either by the duration of it running out or the creature performing a successful throw, the creature will be immune to it for the upcoming 24 hours.
  • Breath Weapons(Recharge 5-6): The following breath weapons noted below can be used by the dragon.
    Fire Breath- The dragon puffs out fire from its breath inside a 60 foot cone. Every creature inside this area needs to make a DC 21 Dexterity saving throw, it will take 66(12d10) fire damage if the throw fails or half of it on a successful save.
  • Weakening Breath: The dragon breathes out a gas in a cone of 60 feet are and all creatures that are in the area will have to perform a DC 21 Strength saving throw or it will succumb to having a disadvantage on its various strength attacks like Strength Checks, Attack rolls and Strength Saving Throws for 1 minute. The creature affected by this gets to perform the saving throw after each of its turn and the effect will end on a successful throw.
  • Change Shape: The dragon changes shape to look like a humanoid creature or a beast and also has a Challenge rating similar to the creature it transforms while not having a higher rating than its own, otherwise it is forced to go back to its true form. It will go back to its original form on death. Any equipment carried by the dragon will now be a part of the new shape(of the dragon’s choice) it has taken a form of and it will bear it instead. The dragon will still have its original Legendary Resistance, Lair Actions, Alignment, Hit Points, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores in its new form. The capabilities and statistics are replaced by the new form except class features and legendary actions of that form.

Legendary Actions

The dragon can use 3 legendary actions from the following and only one can be used at a time but it must be right after another creature’s turn. Legendary actions spent are regained for use again at the start of the dragon’s each turn.

  • Detect: The gold dragon checks the target for wisdom(perception).
  • Tail Attack: The dragon’s tail is used to make an attack.
  • Wing Attack (Costs 2 Actions): The dragon uses its wings and flaps it, any creature that is in 10 feet of it will have to perform a successful DC 22 Dexterity saving throw or it will take 15 (2d6+ 8) fatal damage and get knocked down. The gold dragon can also fly for half its flying speed after that.

Here is ettin 5e monster too, if you need it you can check it now.

Adult Gold Dragon Monster 5e Attributes

19 (Natural Armor)
Lawful Good
CHA 24
CON 25
Challenge Rating
DEX 14
256 (19d12+133)
INT 16
Immunities Fire
Common, Draconic
Passive Perception
Roll 0
Bite 1d20 + 14 2d10+8
Roll 1
Claw 1d20 + 14 2d6+8
Roll 2
Tail 1d20 + 14 2d8+8
Roll 3
Fire Breath 1d20 + 0 12d10
Saving Throws
Dex +8, Con +13, Wis +8, Cha +13
Blindsight 60 Ft., Darkvision 120 Ft.
Insight +8, Perception +14, Persuasion +13, Stealth +8
40 ft., fly 80 ft., swim 40 ft.

Leave a Comment