Traits:
Antimagic Susceptibility: Basically, this animated armor is an incapacitated whenever it was in the area of an Antimagic Field. If it targeted by the Dispel Magic then the armor must be succeed on a constitution saving throw against the caster’s spell save DC or fall unconscious for a minute.
False Appearance: Whenever this armor will remain motionless then it is indistinguishable from the normal suit of armor.
Actions :
Multiattack: This armor makes two melee attacks
Slam: Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
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Animated Armor Monster 5e Attributes
AC |
18 (Natural Armor)
|
Alignment | Unaligned |
CHA | 1 |
CON | 13 |
Challenge Rating
|
1 |
Condition Immunities
|
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
|
DEX | 11 |
HP |
33 (6d8+6)
|
INT | 1 |
Immunities |
Poison, Psychic
|
Passive Perception
|
6
|
Roll 0
|
1d20 + 4 1d6+2
|
STR |
14
|
Senses |
Blindsight 60 Ft. (Blind Beyond This Radius)
|
Size |
Medium
|
Speed |
25 ft.
|
Type |
construct
|
WIS |
3
|