Animated Armor Monster D&D 5e (5th Edition)

Traits:

Antimagic Susceptibility: Basically, this animated armor is an incapacitated whenever it was in the area of an Antimagic Field. If it targeted by the Dispel Magic then the armor must be succeed on a constitution saving throw against the caster’s spell save DC or fall unconscious for a minute.

False Appearance: Whenever this armor will remain motionless then it is indistinguishable from the normal suit of armor.

Actions :

Multiattack: This armor makes two melee attacks

Slam: Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

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Animated Armor Monster 5e Attributes

AC
18 (Natural Armor)
Alignment Unaligned
CHA 1
CON 13
Challenge Rating
1
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX 11
HP
33 (6d8+6)
INT 1
Immunities
Poison, Psychic
Passive Perception
6
Roll 0
1d20 + 4 1d6+2
STR
14
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Medium
Speed
25 ft.
Type
construct
WIS
3

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