Basically, these bandits do rove in the gangs and are sometimes will led by thugs, veterans, or spellcasters. Not all the bandits are evil. Oppression, drought, disease, or famine could be often driven otherwise the honest folk to a life of the banditry.
Pirates are the bandits of the high seas. Also actually, they might have been freebooters interested only in the treasure and also the murder, or else they might be privateers which are sanctioned by the crown to attack and also plunder an enemy nation’s vessels.
Actions:
Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Bandit Monster 5e Attributes
AC |
12 (Leather Armor)
|
Alignment |
Any Non-lawful Alignment
|
CHA | 10 |
CON | 12 |
Challenge Rating
|
1/8
|
DEX | 12 |
HP |
11 (2d8+2)
|
INT | 10 |
Languages |
Any One Language (Usually Common)
|
Passive Perception
|
10 |
Roll 0
|
1d20 + 3 1d6+1
|
Roll 1
|
1d20 + 3 1d8+1
|
STR
|
11 |
Size
|
Medium |
Speed
|
30 ft.
|
Type
|
humanoid (any race)
|
WIS
|
10
|
Our highly recommending article after you read this is d&d 5e efreeti monster.