Traits
Devil’s Sight: The magical darkness does not impede the devil’s Darkvision.
Magic Resistance: The Bearded Devil has an advantage on the saving throws which are against spells and also the other magical effects.
Steadfast: This Bearded devil can not be frightened while it can be seen an allied the creature within 30 feet of it.
Actions
Multiattack: The devil can make two attacks such as one with its beard and another one with its glaive.
Beard: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (1d8+2) piercing damage and also the target must be succeeded on a DC 12 Constitution saving throw or else be poisoned for a minute. Whenever, while poisoned in this way and the target can not regain hit points. Actually, the target can repeat the saving throw at the each of its ending turn and ending the effect on itself on a success.
Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Suppose, if your target is a creature other than an undead or else a construct but it must be succeeded on a DC 12 Constitution Saving Throw or lose 5 (1d10) hit points at the each of its starting turn because of an infernal wound.
But each time the devil do hits the wounded target with this attack and the damage dealt by the wound increases by 5 (1d10) also any of your chosen creature can take an action to stanch the wound with the successful DC 12
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Bearded Devil 5e Monsters Attributes
AC |
13 (Natural Armor)
|
Alignment |
Lawful Evil
|
CHA | 11 |
CON | 15 |
Challenge Rating
|
3 |
Condition Immunities
|
Poisoned |
DEX | 15 |
HP |
52 (8d8+16)
|
INT | 9 |
Immunities
|
Fire, Poison
|
Languages
|
Infernal, Telepathy 120 Ft.
|
Passive Perception
|
10
|
Resistances
|
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
|
Roll 0
|
Beard 1d20 + 5 1d8+2
|
Roll 1
|
Glaive 1d20 + 5 1d10+3
|
STR
|
16
|
Saving Throws
|
Str +5, Con +4, Wis +2
|
Senses
|
Darkvision 120 Ft.
|
Size
|
Medium
|
Speed
|
30 ft.
|
Type
|
fiend (devil)
|
WIS
|
11
|