Chain Devil Monster D&D 5e (5th Edition)

Traits

Devil’s Sight: Actually, the magical darkness does not impede the devil’s darkvision.

Magic Resistance: The Chain devil has an advantage on most of the saving throws which are against spells and also other magical effects.

Actions

Multiattack: By using its chains the devil can make two attacks.

Chain: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Basically, the target have been grappled (escape DC 14) suppose whenever the devil is not already grappling a creature. Until this grapple ends, the target is restrained and also takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chains (Recharges after a Short or Long Rest): Actually, the devil has a capacity to see up to four chains within 60 feet of it magically sprout razor-edged barbs and also animate under the devil’s control also provided that the chains are not either being worn or carried.

But each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage and also immunity to psychic and thunder damage as well. Whenever the devil uses the multiattack on its turns and it can use each animated chain to make for making an additional chain attack. Actually, an animated chain can grapple one of the creatures of its own but can not make the attacks while grappling. Also an animated chain reverts for its inanimate state however if it is reduced to 0 Hit points or else if the devil is Incapacitated or dies.

Reactions

Unnerving Mask: Whenever a creature the devil capable to see starts its turn within the 30 feet of the devil be. Also the devil can able to create the illusion which it looks like one of the creature’s departed loved ones or else bitter enemies. Suppose, the creature able to see the devil then it must succeed on a DC 14 Wisdom saving throw or else be frightened until the end of its turn.

Chain Devil Monster 5e Attributes

AC
16 (Natural Armor)
Alignment
Lawful Evil
CHA 14
CON 18
Challenge Rating
8
Condition Immunities
Poisoned
DEX 15
HP
85 (10d8+40)
INT 11
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
8
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0
Chain 1d20 + 8 2d6+4
STR
18
Saving Throws
Con +7, Wis +4, Cha +5
Senses
Darkvision 120 Ft.
Size
Medium
Speed
30 ft.
Type
fiend (devil)
WIS
12

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