Cultist Monster D&D 5e (5th Edition)

Actually, the cultist swear the allegiance to dark powers like the elemental princes demon lords, or Archdevils. The most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike the evil acolytes, cultists frequently show signs of insanity in their beliefs and also the practices.

Traits

Dark Devotion: Actually, the cultist has an advantage on Saving Throws against being Charmed or Frightened.

Actions

Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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Cultist Monster 5e Attributes

AC
12 (Leather Armor)
Alignment
Any Non-good Alignment
CHA 10
CON 10
Challenge Rating
1/8
DEX 12
HP
9 (2d8)
INT 10
Languages
Any One Language (Usually Common)
Passive Perception
10
Roll 0
1d20 + 3 1d6+1
STR
11
Size
Medium
Skills
Deception +2, Religion +2
Speed
30 ft.
Type
humanoid (any race)
WIS
11

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