Traits
Stone Camouflage: The gnome has an advantage on Dexterity (stealth) checks made to hide in the rocky terrain.
Gnome Cunning: The gnome has an advantage on the Intelligence, Wisdom, and Charisma Saving Throws against the magic.
Innate Spellcasting: Actually, the gnome’s innate spellcasting ability is intelligence (spell save DC 11). It can innately cast the following spells and requiring none of the material components:
At will: Nondetection (self only)
1/day each: Blindness Deafness, blur, Disguise Self
Actions
War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4+2) piercing damage, and also the target must succeed on a DC 12 Constitution saving throw or else it be poisoned for a minute. The target can repeat the saving throw at the end of each of its turns and also ending the effect on itself on a success.
Deep Gnome (Svirfneblin) 5e Monsters Attributes
AC |
15 (chain shirt)
|
Alignment |
Neutral Good
|
CHA | 9 |
CON | 14 |
Challenge Rating
|
1/2
|
DEX | 14 |
HP |
16 (3d6 + 6)
|
INT | 12 |
Languages |
Gnomish, Terran, Undercommon
|
Passive Perception
|
12 |
Roll 0
|
1d20 + 4 1d8+2
|
Roll 1
|
1d20 + 4 1d4+2
|
STR
|
15 |
Senses
|
darkvision 120 ft.
|
Size
|
Small |
Skills
|
Investigation +3, Perception +2, Stealth +4
|
Speed
|
20 ft.
|
Type
|
humanoid (gnome)
|
WIS
|
10
|
Now its time to check out saber-toothed tiger 5e monster.