Deep Gnome (Svirfneblin) Monster D&D 5e (5th Edition)

Traits

Stone Camouflage: The gnome has an advantage on Dexterity (stealth) checks made to hide in the rocky terrain.

Gnome Cunning: The gnome has an advantage on the Intelligence, Wisdom, and Charisma Saving Throws against the magic.

Innate Spellcasting: Actually, the gnome’s innate spellcasting ability is intelligence (spell save DC 11). It can innately cast the following spells and requiring none of the material components:

At will: Nondetection (self only)
1/day each: Blindness Deafness, blur, Disguise Self

Actions

War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4+2) piercing damage, and also the target must succeed on a DC 12 Constitution saving throw or else it be poisoned for a minute. The target can repeat the saving throw at the end of each of its turns and also ending the effect on itself on a success.

Deep Gnome (Svirfneblin) 5e Monsters Attributes

AC
15 (chain shirt)
Alignment
Neutral Good
CHA 9
CON 14
Challenge Rating
1/2
DEX 14
HP
16 (3d6 + 6)
INT 12
Languages
Gnomish, Terran, Undercommon
Passive Perception
12
Roll 0
1d20 + 4 1d8+2
Roll 1
1d20 + 4 1d4+2
STR
15
Senses
darkvision 120 ft.
Size
Small
Skills
Investigation +3, Perception +2, Stealth +4
Speed
20 ft.
Type
humanoid (gnome)
WIS
10

Now its time to check out saber-toothed tiger 5e monster.

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