Elephant Monster D&D 5E (5th Edition)

Traits

Trampling Charge: Suppose, if the elephant moves at least 20ft. and should be straight towards the creature and then hits it by a gore attack on the similar turn, but that target must be succeeded on a DC12 strength saving throw or else be knocked prone. For instance, if the target is prone, then the elephant can make one stomp attack against it like a bonus action.

Actions

Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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Attributes Of Elephant Monster

AC
12 (Natural Armor)
Alignment Unaligned
CHA 6
CON 17
Challenge Rating
4
DEX 9
HP
76 (8d12+24)
INT 3
Passive Perception
10
Roll 0
Gore 1d20 + 8 3d8+6
Roll 1
Stomp 1d20 + 8 3d10+6
STR
22
Size
Huge
Speed
40 ft.
Type
beast
WIS
11

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