Traits
Trampling Charge: Suppose, if the elephant moves at least 20ft. and should be straight towards the creature and then hits it by a gore attack on the similar turn, but that target must be succeeded on a DC12 strength saving throw or else be knocked prone. For instance, if the target is prone, then the elephant can make one stomp attack against it like a bonus action.
Actions
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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Attributes Of Elephant Monster
AC |
12 (Natural Armor)
|
Alignment | Unaligned |
CHA | 6 |
CON | 17 |
Challenge Rating
|
4 |
DEX | 9 |
HP |
76 (8d12+24)
|
INT | 3 |
Passive Perception
|
10 |
Roll 0
|
Gore 1d20 + 8 3d8+6
|
Roll 1
|
Stomp 1d20 + 8 3d10+6
|
STR
|
22
|
Size
|
Huge
|
Speed
|
40 ft.
|
Type
|
beast
|
WIS
|
11
|