Traits
Charge: Suppose, the goat would move at least 20 ft. straight towards to the target and then hits it by a ram attack on a similar turn and also the target takes an extra 2 (1d4) bludgeoning damage. Any how, if the target is a creature and then must be succeeded on a DC 10 Strength saving throw or else be knocked prone.
Sure-Footed: The goat monster has an advantage on the strength and also on the dexterity saving throws which are made against the effects that would knocked it prone.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Attributes Of Goat Monster D&D 5E
| AC | 10 |
| Alignment | Unaligned |
| CHA | 5 |
| CON | 11 |
|
Challenge Rating
|
0 |
| DEX | 10 |
| HP |
4 (1d8)
|
| INT | 2 |
|
Passive Perception
|
10 |
| Roll 0 |
Ram 1d20 + 3 1d4+1
|
| STR |
12
|
| Size |
Medium
|
| Speed |
40 ft.
|
| Type |
beast
|
| WIS |
10
|
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