Shapechanger: This doppelganger able to use its action for the polymorph into the small or medium humanoid it had seen, or even it back into its true form. Almost all of its statistics, other than its size and are the similar in each of their form. Any of their equipment it actually wearing or else carrying is not transformed. But whenever it dies then it will revert to its original form.
Ambusher: In a first round of this combat, the doppelganger has an advantage on the attack rolls which are against to any creature it has surprised.
Surprise Attack: Suppose, the doppelganger would surprise the creature and also hits it by an attack while the first round of the combat, the target would take an extra 10 (3d6) damage from an attack.
Multiattack: This doppelganger can make two melee attacks.
Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts: So this doppelganger would magically read any of the surface thoughts of a creature within 60ft. from it. Actually, the effect can penetrate barriers, but obviously 3ft. of wood or dirt, 2ft. of stone, 2 inches of metal, or else the thin sheet of the lead blocks it. Whenever the specific target is in a range and the doppelganger can able to continue in reading its thoughts, but as long as doppelganger’s concentration has not been broken (as if concentrating on a spell). But during reading the target mind, the doppelganger has an advantage on wisdom (Insight) and also the charisma (Deception, Intimidation, and Persuasion) can be check against to the target.
Attributes Of Doppelganger
1d20 + 6 1d6+4
Darkvision 60 Ft.
Deception +6, Insight +3
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