Gynosphinx Monster D&D 5E (5th Edition)


Inscrutable: Actually, the sphinx is an immune to any effect which would sense its emotions or else read its thoughts, as well as any divination spell which it refuses. The wisdom (Insight) checks made for ascertain the sphinx’s intentions or the sincerity have the disadvantage.

Magic Weapons: The sphinx’s weapon attacks are the magical.

Spellcasting: Actually, this sphinx is the 9th-level spellcaster. Its Spellcasting ability is an intelligence (spell save DC 16, +8 to hit with spell attacks). It actually requires none of the material components for casting its spells. This sphinx has following wizard spell has been prepared below.

• Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation
• 1st Level (4 slots): Detect Magic, Identify, Shield
• 2nd Level (3 slots): Darkness, Locate Object, Suggestion
• 3rd Level (3 slots): Dispel Magic, Remove Curse, Tongues
• 4th Level (3 slots): Banishment, Greater Invisibility
• 5th Level (1 slot): Legend Lore


Multiattack: The sphinx makes two claw attacks.

Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

It can normally takes 3 legendary actions, by choosing from the options below. But only one legendary action able to use simultaneously, and also only at the end of an another creature’s turn. It can spent the legendary actions are regained at a start of each turn.

Claw Attack: The sphinx makes one claw Attack.

Teleport (Costs 2 Actions): This Gynosphinx Monster magically teleports, also along with with any equipment it was actually wearing or carrying, up to 120 feet for an unoccupied space that it able to see.

Cast a Spell (Costs 3 Actions): This Gynosphinx can casts the spell from its list of the prepared spells, by using the spell slot like the normal.

Attributes Of Gynosphinx Monster

17 (Natural Armor)
Lawful Neutral
CHA 18
CON 16
Challenge Rating
Condition Immunities
Charmed, Frightened
DEX 15
136 (16d10+48)
INT 18
Immunities Psychic
Common, Sphinx
Passive Perception
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Claw 1d20 + 9 2d8+4
STR 18
Truesight 120 Ft.
Arcana +12, History +12, Perception +8, Religion +8
40 ft., fly 60 ft.
Spell Book
Mage Hand, Minor Illusion, Prestidigitation, Detect Magic, Identify, Shield, Darkness, Locate Object, Suggestion, Dispel Magic, Remove Curse, Tongues, Banishment, Greater Invisibility, Legend Lore

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