Traits
Martial Advantage: Once per a turn, the hobgoblin monster can deal an extra 7 (2d6) damage to the creature which it hits by using the weapon attack if such creature is within 5ft. of an ally of the hobgoblin that is not Incapacitated.
Actions
Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Attributes Of Hobgoblin Monster
| AC |
18 (Chain Mail, Shield)
|
| Alignment |
Lawful Evil
|
| CHA | 9 |
| CON | 12 |
|
Challenge Rating
|
1/2
|
| DEX | 12 |
| HP |
11 (2d8+2)
|
| INT | 10 |
| Languages |
Common, Goblin
|
|
Passive Perception
|
10 |
|
Roll 0
|
1d20 + 3 1d8+1
|
|
Roll 1
|
1d20 + 3 1d8+1
|
|
STR
|
13 |
|
Senses
|
Darkvision 60 Ft.
|
|
Size
|
Medium |
|
Speed
|
30 ft.
|
|
Type
|
humanoid (goblinoid)
|
|
WIS
|
10
|