Traits
Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one.
False Appearance: Because of the mephit would remains motionless and it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day): Actually, the mephit able to innately cast the fog cloud and also requiring none of the material components. Basically, it is innately spellcasting ability is charisma.
Actions
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6): The mephit normally exhales the 15-foot cone of the cold air. Each and every creature in that specific area must be succeed on a DC 10 Dexterity saving throw and also taking 5 (2d4) cold damage on a failed save, or else half as much damage on the successful one.
Here are the attributes of flying sword 5e
Attributes Of Ice Mephit Monster
AC | 11 |
Alignment |
Neutral Evil
|
CHA | 12 |
CON | 10 |
Challenge Rating
|
1/2 |
Condition Immunities
|
Poisoned |
DEX | 13 |
HP |
21 (6d6)
|
INT | 9 |
Immunities |
Cold, Poison
|
Languages |
Aquan, Auran
|
Passive Perception
|
12
|
Roll 0
|
Claws 1d20 + 3 1d4+1
|
STR |
7
|
Senses |
Darkvision 60 Ft.
|
Size |
Small
|
Skills |
Perception +2, Stealth +3
|
Speed |
30 ft., fly 30 ft.
|
Spell Book
|
Fog Cloud
|
Type |
elemental
|
Vulnerabilities |
Bludgeoning, Fire
|
WIS |
11
|