Traits
Fire Absorption: When the golem has been subjected to fire the damage, and it takes no damage but instead of regains the number of hit points equal to the fire damage dealt.
Immutable Form: The golem has immune to any of the spell or else effect which would alter its form.
Magic Resistance: The golem has an advantage on the saving throws which are against to the spells and also to other magical effects.
Magic Weapons: The golem’s weapon can attack and those attacks are magical.
Actions
Multiattack: The golem monster can make two melee attacks.
Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 5-6): The golem can exhales poisonous gas in the 15-foot cone. Actually, each and every creature in that particular area must be make the DC 19 constitution saving throw and also taking 45 (l0d8) poison damage on the failed save, or else half as much damage on the successful one.
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Attributes Of Iron Golem Monster
AC |
20 (Natural Armor)
|
Alignment | Unaligned |
CHA | 1 |
CON | 20 |
Challenge Rating
|
16 |
Condition Immunities
|
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
|
DEX | 9 |
HP |
210 (20d10+100)
|
INT | 3 |
Immunities |
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren’t Adamantine
|
Languages |
Understands The Languages Of Its Creator But Can’t Speak
|
Passive Perception
|
10
|
Roll 0
|
Slam 1d20 + 13 3d8+7
|
Roll 1
|
Sword 1d20 + 13 3d10+7
|
Roll 2
|
Poison Breath 1d20 + 0 10d8
|
STR |
24
|
Senses |
Darkvision 120 Ft.
|
Size |
Large
|
Speed |
30 ft.
|
Type |
construct
|
WIS |
11
|