Iron Golem Monster DnD 5E (5th Edition)

Traits

Fire Absorption: When the golem has been subjected to fire the damage, and it takes no damage but instead of regains the number of hit points equal to the fire damage dealt.

Immutable Form: The golem has immune to any of the spell or else effect which would alter its form.

Magic Resistance: The golem has an advantage on the saving throws which are against to the spells and also to other magical effects.

Magic Weapons: The golem’s weapon can attack and those attacks are magical.

Actions

Multiattack: The golem monster can make two melee attacks.

Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6): The golem can exhales poisonous gas in the 15-foot cone. Actually, each and every creature in that particular area must be make the DC 19 constitution saving throw and also taking 45 (l0d8) poison damage on the failed save, or else half as much damage on the successful one.

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Attributes Of Iron Golem Monster

AC
20 (Natural Armor)
Alignment Unaligned
CHA 1
CON 20
Challenge Rating
16
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX 9
HP
210 (20d10+100)
INT 3
Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren’t Adamantine
Languages
Understands The Languages Of Its Creator But Can’t Speak
Passive Perception
10
Roll 0
Slam 1d20 + 13 3d8+7
Roll 1
Sword 1d20 + 13 3d10+7
Roll 2
Poison Breath 1d20 + 0 10d8
STR
24
Senses
Darkvision 120 Ft.
Size
Large
Speed
30 ft.
Type
construct
WIS
11

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