Kraken Monster DnD 5E (5th Edition)


Amphibious: The Kraken monster can breath and drink air, water respectively.

Freedom of Movement: Actually, Kraken can ignore difficult terrain, and also the magical effects can not be reduced its speed or else cause it to be restrained. Of course it can be spend 5 feet of the movement for escaping from the nonmagical restraints or else being grappled.

Siege Monster: Normally, the kraken can be dealt double damage to the objects and also to structures.


Multiattack: Here this monster able to make three tentacle attacks and each of which it can be replaced with one use of Fling.

Bite: Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. Suppose, the target is a large or else even a smaller creature grappled by this kraken and also that creature has been swallowed, and then the grapple ends. But while it has swallowed and the creature has been blinded and also restrained too, it actually has total cover against to the attacks and also to the other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of its turn.

Sometimes it takes in other way like if it takes 42 (12d6) acid damage at the start of the each of this monsters turns. Suppose, if the kraken takes 50 or some damage or even more on a single turn from a specific creature which is inside of it, and also the kraken must be succeeded on the DC25 Constitution saving throw at the end of such particular turn or else regurgitate all the swallowed creatures, which can be fall prone in the space within 10 feet of the kraken. Suppose the kraken might died then a swallowed creatures has no longer been restrained by it and also can be escaped from the corpse by using 15 feet of movement and exiting prone.

Tentacle: Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and also the target has grappled (escape DC 18). But until this grapple will end, the target is restrained. Actually, the kraken has ten tentacles, each of them which can be grappled one target.

Fling: One is large or a smaller object which is held or even the creature grappled by the kraken is thrown up to a 60 feet within a random direction and also be a knocked prone. Suppose a throne do target strikes the solid surface, then the target will take 3 (1d6) bludgeoning damage for each and every 10 feet in whatever the direction it was thrown. Suppose the target has thrown at an another creature, where the creature must be succeeded on a DC 18 dexterity saving throw or else take the same damage and even it should be knocked prone.

Lightning Storm: The kraken monster can magically creates three bolts of the lightning, each of them which can be strike a target the kraken can be seen within 120 feet to it. The target must make a DC23 dexterity saving throw and also taking 22 (4d10) lightning damage on a failed save, or else half as much damage on a successful one too.

Legendary Actions

It can take three legendary actions and by choosing from the below mentioned options. But only one legendary action can able to be used at a time, and also only at the end of another creature’s turn. It spent legendary actions are regained at the start of each of its turn.

Tentacle Attack or Fling: The kraken can makes one tentacle Attack or uses its Fling.

Lightning Storm (Costs 2 Actions): The kraken can uses Lightning Storm.

Ink Cloud (Costs 3 Actions): Because of the underwater, the kraken can be expels the ink cloud within a 60-foot radius. Normally, the cloud spreads around the corners and also that area has heavily obscured to the creatures which is other than the kraken.

Each and every creature but other than the kraken which ends its turn there must be succeed on the DC23 Constitution saving throw and also taking 16 (3d10) poison damage on the failed save, or else half as much damage on the successful one. Normally, the strong current would be disappeared the cloud, which is disappears otherwise at the end of the kraken’s next turn.

Attributes Of Kraken Monster

18 (Natural Armor)
Chaotic Evil
CHA 20
CON 25
Challenge Rating
Condition Immunities
Frightened, Paralyzed
DEX 11
472 (27d20+189)
INT 22
Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Understands Abyssal, Celestial, Infernal, And Primordial But Can’t Speak, Telepathy 120 Ft.
Passive Perception
Roll 0
Bite 1d20 + 17 3d8+10
Roll 1
Tentacle 1d20 + 17 3d6+10
Roll 2
Lightning Storm 1d20 + 0 4d10
Saving Throws
Str +17, Dex +7, Con +14, Int +13, Wis +11
Truesight 120 Ft.
20 ft., swim 60 ft.
monstrosity (titan)

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