Traits
Innate Spellcasting: Basically, the lamia’s monster innate spellcasting ability is the charisma (spell save DC 13). Of course it can innately be cast the following spells and it does not require any material components. At will: Disguise Self (any Humanoid form), Major Image 3/day each: Charm Person, Mirror Image, Scrying, Suggestion 1/day: geas.
Actions
Multiattack: The lamia can able to make two attacks: such as one with its claws and another one with its dagger or else with its Intoxicating touch.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically Cursed for 1 hour. Until the curse would be end and also the target has disadvantage on the wisdom saving throw and even the all ability checks.
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Attributes Of Lamia Monster
AC |
13 (Natural Armor)
|
Alignment | Chaotic Evil |
CHA | 16 |
CON | 15 |
Challenge Rating
|
4 |
DEX | 13 |
HP |
97 (13d10+26)
|
INT | 14 |
Languages |
Abyssal, Common
|
Passive Perception
|
12 |
Roll 0
|
Claws 1d20 + 5 2d10+3
|
Roll 1
|
Dagger 1d20 + 5 1d4+3
|
STR | 16 |
Senses |
Darkvision 60 Ft.
|
Size | Large |
Skills |
Deception +7, Insight +4, Stealth +3
|
Speed |
30 ft.
|
Spell Book
|
Disguise Self, Major Image, Charm Person, Mirror Image, Scrying, Suggestion, Geas
|
Type |
monstrosity
|
WIS |
15
|