Lamia Monster DnD 5E (5th Edition)

Traits

Innate Spellcasting: Basically, the lamia’s monster innate spellcasting ability is the charisma (spell save DC 13). Of course it can innately be cast the following spells and it does not require any material components. At will: Disguise Self (any Humanoid form), Major Image 3/day each: Charm Person, Mirror Image, Scrying, Suggestion 1/day: geas.

Actions

Multiattack: The lamia can able to make two attacks: such as one with its claws and another one with its dagger or else with its Intoxicating touch.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically Cursed for 1 hour. Until the curse would be end and also the target has disadvantage on the wisdom saving throw and even the all ability checks.

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Attributes Of Lamia Monster

AC
13 (Natural Armor)
Alignment Chaotic Evil
CHA 16
CON 15
Challenge Rating
4
DEX 13
HP
97 (13d10+26)
INT 14
Languages
Abyssal, Common
Passive Perception
12
Roll 0
Claws 1d20 + 5 2d10+3
Roll 1
Dagger 1d20 + 5 1d4+3
STR 16
Senses
Darkvision 60 Ft.
Size Large
Skills
Deception +7, Insight +4, Stealth +3
Speed
30 ft.
Spell Book
Disguise Self, Major Image, Charm Person, Mirror Image, Scrying, Suggestion, Geas
Type
monstrosity
WIS
15

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