Traits
Devil’s Sight: The magical darkness does not impede the lemure’s Darkvision
Hellish Rejuvenation: The lemure which dies in nine hells which comes back to the life with all of its hit points in 1d10 days unless it has been killed by the good-aligned creature with the bless spell 5e cast on that specific creature or else its remains are the sprinkled with some of the holy water.
Actions
Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Check our article on aboleth 5e monster
Attributes Lemure Monster
| AC | 7 |
| Alignment | Lawful Evil |
| CHA | 3 |
| CON | 11 |
|
Challenge Rating
|
0 |
|
Condition Immunities
|
Charmed, Frightened, Poisoned
|
| DEX | 5 |
| HP |
13 (3d8)
|
| INT | 1 |
| Immunities |
Fire, Poison
|
| Languages |
Understands Infernal But Can’t Speak
|
|
Passive Perception
|
10
|
| Resistances |
cold
|
| STR |
10
|
| Senses |
Darkvision 120 Ft.
|
| Size |
Medium
|
| Speed |
15 ft.
|
| Type |
fiend (devil)
|
| WIS |
11
|