Lemure Monster DnD 5E (5th Edition)

Traits

Devil’s Sight: The magical darkness does not impede the lemure’s Darkvision

Hellish Rejuvenation: The lemure which dies in nine hells which comes back to the life with all of its hit points in 1d10 days  unless it has been killed by the good-aligned creature with the bless spell 5e cast on that specific creature or else its remains are the sprinkled with some of the holy water.

Actions

Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Attributes Lemure Monster

AC 7
Alignment Lawful Evil
CHA 3
CON 11
Challenge Rating
0
Condition Immunities
Charmed, Frightened, Poisoned
DEX 5
HP
13 (3d8)
INT 1
Immunities
Fire, Poison
Languages
Understands Infernal But Can’t Speak
Passive Perception
10
Resistances
cold
STR
10
Senses
Darkvision 120 Ft.
Size
Medium
Speed
15 ft.
Type
fiend (devil)
WIS
11

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