Mummy Lord Monster DnD 5E

Traits

Magic Resistance: This mummy lord monster has benefit on saving throws against to the spells and also other magical effects.

Rejuvenation: Here a destroyed mummy lord could gain a new body within 24 hours if its heart is intact, regaining all of its hit points and also becoming active again and again. The new body would be appeared within 5 feet of a mummy monster lord’s heart.

Spellcasting: The mummy lord is a 10th-level Spellcaster. Actually its spellcasting ability is the wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has below mentioned cleric spells prepared:

  • Cantrips (at will): Sacred Flame, Thaumaturgy
  • 1st level (4 slots): Command, Guiding Bolt, Shield of Faith
  • 2nd Level (3 slots): Hold Person, Silence, Spiritual Weapon
  • 3rd Level (3 slots): Animate Dead, Dispel Magic
  • 4th Level (3 slots): Divination, Guardian of Faith
  • 5th Level (2 slots): Contagion, Insect Plague
  • 6th level (1 slot): harm

Actions

Multiattack: As per this multiattack the mummy is able to use its Dreadful Glare and also it makes an attack by using its rotting fist.

Rotting Fist: Melee weapon attack: +9 to hit, reach 5ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. Also if the target was a creature and then it must be succeeded on a DC 16 Constitution saving throw or else be Cursed by mommy rot.

However the cursed target can not regain the Hit points and also its Hit point maximum to 0, the target dies and even its body would turn to dust. The curse could last as long as it removed by a remove curse spell or else other different magic.

Dreadful Glare: The mummy lord can target a creature that it can see within 60 feet of it. if a target could see a mummy lord then it must be succeeded on a DC 16 wisdom saving throw which is against to this magic or else it becomes frightened unless until an end of the mummy’s next turn. If a target could fail a saving throw by 5 or else more that to this, it is paralyzed too for a similar duration. A target which succeeds on a saving throw has been immune to a Dreadful Glare of all the mummies and even that mummy lords for the next 24 hours.

Legendary Actions

This monster can take 3 legendary actions, simply by selecting from a option below. But the only one legendary action could be used at a time, and even only at an end of the another creature’s turn. It spent legendary actions were regained at the start of each turn.

Attack: The mummy lord can make an attack with its rotting fist or else it uses its Dreadful Glare.

Blinding Dust: The Blinding dust and also the sand swirls can magically around a mummy lord. Each and every creature within 5 feet of a mummy lord should be succeeded on a DC 16 Constitution saving throw or else be blinded unless until an end of the creature’s next turn.

Blasphemous Word (Costs 2 Actions): Here the mummy lord utters the blasphemous word. Each and every non-undead creature within 10 feet of a mummy lord which can hear the magical utterance should be succeeded on the DC 16 constitution saving throw or else be Stunned unless until an end of the mummy’s lord’s next turn.

Channel Negative Energy (Costs 2 Actions): In this the mummy lord can magically unleashes negative energy. The creatures within 60 feet of a mummy lord, which includes ones behind barriers and also around the corners, which can not be regain the Hit points unless until an end of the mummy lord’s next turn.

Whirlwind of Sand (Costs 2 Actions): As per this the mummy lord can magically transforms into a Whirlwind of sand, can be move up to 60 feet, and it would revert to its normal form. During in Whirlwind form, although the mummy lord has been immune to all the damage, and it even can not be grappled, Petrified, knocked prone, Restrained, or Stunned. The equipment has worn or it carried by a mummy lord remain in its possession.

Attributes Of Mummy Lord Monster DnD 5E

AC
17 (Natural Armor)
Alignment
Lawful Evil
CHA 16
CON 17
Challenge Rating
15
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
DEX 10
HP
97 (13d8+39)
INT 11
Immunities
Necrotic, Poison; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Languages
The Languages It Knew In Life
Passive Perception
14
Roll 0
Rotting Fist 1d20 + 9 3d6+4+6d6
STR
18
Saving Throws
Con +8, Int +5, Wis +9, Cha +8
Senses
Darkvision 60 Ft.
Size
Medium
Skills
History +5, Religion +5
Speed
20 ft.
Spell Book
Sacred Flame, Thaumaturgy, Command, Guiding Bolt, Shield Of Faith, Hold Person, Silence, Spiritual Weapon, Animate Dead, Dispel Magic, Divination, Guardian Of Faith, Contagion, Insect Plague, Harm
Type
undead
Vulnerabilities
Fire
WIS
18

Leave a Comment