Traits
Magic Resistance: Basically, the Nalfeshnee has an advantage on the saving throws against to the spells and also the other magical effects.
Actions
Multiattack: The Nalfeshnee do use the Horror Nimbus if it is able to do. Also it then makes three attacks: such as one with its bite and also two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Horror Nimbus (Recharge 5-6): Basically, the Nalfeshnee magically can do emits scintillating, multicolored light. Each and every creature which is within 15 feet of the Nalfeshnee which can able to see some light and it must be succeed on a DC15 wisdom saving throw or else be frightened for a minute. A creature able to repeat the saving throw at the end of each of its every turn and also ending the effect on itself on a success.
Suppose, if the creature’s saving throw has gotten successful or else the effect ends for it, the creature has immune for the nalfeshnee’s horror Nimbus for the sake of the next 24 hours.
Teleport: The Nalfeshnee able o magically teleports and also along with any equipment that it is wearing or else carrying, up to 120 feet for an unoccupied space that it can see.
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Attributes Of Nalfeshnee
AC |
18 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 15 |
CON | 22 |
Challenge Rating
|
13 |
Condition Immunities
|
Poisoned |
DEX | 10 |
HP |
184 (16d10+96)
|
INT | 19 |
Immunities | Poison |
Languages |
Abyssal, Telepathy 120 Ft.
|
Passive Perception
|
11 |
Resistances |
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Bite 1d20 + 10 5d10+5
|
Roll 1
|
Claw 1d20 + 10 3d6+5
|
STR
|
21
|
Saving Throws
|
Con +11, Int +9, Wis +6, Cha +7
|
Senses
|
Truesight 120 Ft.
|
Size
|
Large
|
Speed
|
20 ft., fly 30 ft.
|
Type
|
fiend (demon)
|
WIS
|
12
|