Traits
Confer Fire Resistance: The nightmare monster can be granted the resistance to the fire damage for anyone riding it.
Illumination: This nightmare can be shed the brightest light in a 10-foot of a radius and even a dim light for an additional 10 feet.
Actions
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride: The nightmare dnd 5e monster and also up to three willing creatures within the 5 feet of it can magically enter the Ethereal plane from the material plane, or else vise versa.
Attributes Of Nightmare Monster
AC |
13 (Natural Armor)
|
Alignment |
Neutral Evil
|
CHA | 15 |
CON | 16 |
Challenge Rating
|
3 |
DEX | 15 |
HP |
68 (8d10+24)
|
INT | 10 |
Immunities | Fire |
Languages |
Understands Abyssal, Common, And Infernal But Can’t Speak
|
Passive Perception
|
11
|
Roll 0
|
Hooves 1d20 + 6 2d8+4+2d6
|
STR |
18
|
Size |
Large
|
Speed |
60 ft., fly 90 ft.
|
Type |
fiend
|
WIS |
13
|