Actions
Greatclub: Here the greatclub can make the Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin: Here the javelin can make the Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Attributes Of Ogre Monster DnD 5E
AC |
11 (Hide Armor)
|
Alignment |
Chaotic Evil
|
CHA | 7 |
CON | 16 |
Challenge Rating
|
2 |
DEX | 8 |
HP |
59 (7d10+21)
|
INT | 5 |
Languages |
Common, Giant
|
Passive Perception
|
8 |
Roll 0
|
1d20 + 6 2d8+4
|
Roll 1
|
1d20 + 6 2d6+4
|
STR | 19 |
Senses |
Darkvision 60 Ft.
|
Size | Large |
Speed |
40 ft.
|
Type | giant |
WIS | 7 |