Phase Spider Monster DnD 5E (5th Edition)

However, this Phase Spider Monster can be possessed the magical ability to phase in and also out of the Ethereal plane. It shall seems to be appeared out of to the nowhere it quickly vanishes after attacking it. All of its movement on an ethernal plane before it is coming back to its material plane makes it seems like to it can teleport.

Traits

Ethereal Jaunt: Like a bonus action, the spider can able to be shift magically from the material plane to the Ethereal Plane, or may be vice versa.

Spider Climb: The spider could also be climb some difficult surfaces, which includes upside down on ceilings and even without needing for making an ability check.

Web Walker: Basically, the spider can ignore the movement restrictions which are caused by the webbing.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and also the target must make the DC 11 Constitution saving throw and also taking 18 (4d8) poison damage on the failed save, or else half as much damage on the successful one. Whenever if the poison damage would be reduces the target to the 0 hit points and even the target is almost stable but it has been poisoned for 1 hour, even the after regaining Hit Points, and it is Paralyzed while Poisoned in this way.

Attributes Of Phase Spider Monster

AC
13 (Natural Armor)
Alignment Unaligned
CHA 6
CON 12
Challenge Rating
3
DEX 5
HP
32 (5d10+5)
INT 6
Passive Perception
10
Roll 0
1d20 + 4 1d10+2
Roll 1
Poison 1d20 + 0 4d8
STR
15
Senses
Darkvision 60 Ft.
Size
Large
Skills
Stealth +6
Speed
30 ft., climb 30 ft.
Type
monstrosity
WIS
10

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