Traits
Heated Body: A creature which will touch the salamander monster dnd 5e or else hits it with a melee Attack while within 5 ft. of it takes 7 (2d6) fire damage.
Heated Weapons: Any of its metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack: The salamander monster able to make two attacks: such as one with its spear and one with its tail.
Spear: This dnd 5e monster can make Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Also Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee Attack, plus 3 (1d6) fire damage.
Tail: By using one of this multi attacks it can make Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Even it Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and also the target has been grappled (escape DC 14). Until unless this grapple will end, Always the target is Restrained and even the salamander can automatically be hit the target by using its tail, even the salamander can not make tail attacks which are against other Targets.
Attributes Of Salamander Monster
AC |
15 (Natural Armor)
|
Alignment |
Neutral Evil
|
CHA | 12 |
CON | 15 |
Challenge Rating
|
5 |
DEX | 14 |
HP |
90 (12d10+24)
|
INT | 11 |
Immunities | Fire |
Languages | Ignan |
Passive Perception
|
10 |
Resistances |
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Spear 1d20 + 7 2d6+4
|
Roll 1
|
Tail 1d20 + 7 2d6+4+2d6
|
STR
|
18
|
Senses
|
Darkvision 60 Ft.
|
Size
|
Large
|
Speed
|
30 ft.
|
Type
|
elemental
|
Vulnerabilities
|
Cold
|
WIS
|
10
|