Traits
Incorporeal Movement: As per this incorporeal movement trait the specter monster able to move via other creatures and also some Objects as if they were Difficult Terrain. It normally takes 5 (1d10) force damage if it is end its turn inside an object.
Sunlight Sensitivity: During in the sunlight, always the specter has some disadvantage on an attack rolls, also on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain: By using this action it makes melee Spell Attack: +4 to hit, reach 5 ft., one creature. Also Hit: 10 (3d6) necrotic damage. The target must be succeeded on a DC 10 Constitution saving throw or else its hit point might be maximum was reduced by an amount equal to the particular damage taken. Always this reduction could be taken has been lasts until unless the creature could be finished a Long Rest. The target might be die if this effect reduced to its hit point maximum to 0.
Attributes Of Specter Monster DnD 5E
AC | 12 |
Alignment |
Chaotic Evil
|
CHA | 11 |
CON | 11 |
Challenge Rating
|
1 |
Condition Immunities
|
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
|
DEX | 14 |
HP |
22 (5d8)
|
INT | 10 |
Immunities |
Necrotic, Poison
|
Languages |
Understands All Languages It Knew In Life But Can’t Speak
|
Passive Perception
|
10
|
Resistances |
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
1d20 + 4 3d6
|
STR
|
1
|
Senses
|
Darkvision 60 Ft.
|
Size
|
Medium
|
Speed
|
0 ft., fly 50 ft. (hover)
|
Type
|
undead
|
WIS
|
10
|