Sprite Monster DnD 5E (5th Edition)

Actions

Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow: As per this action it can make a ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or else it must become Poisoned for 1 minute. Suppose, Any way if it’s saving throw result is almost 5 or lower, Basically, the poisoned target would fall Unconscious for the the same Duration, Or else until it takes the damage even an another creature can take an action for shaking it to awake.

Heart Sight: The sprite touches the creature and also it magically knows a creature’s current emotional state. Suppose, if the target was failed a DC 10 Charisma saving throw, also the sprite known to be the creature’s Alignment. Celestials, Fiends, and Undead can automatically fail the saving throw.

Invisibility: The sprite able to magically turns an invisible until unless it might attack or even casts a spell, or else until its concentration (as if concentrating on a spell). Also any type of equipment the sprite wears or carries is Invisible with it.

Attributes Of Sprite Monster DnD 5E

AC
15 (Leather Armor)
Alignment
Neutral Good
CHA 11
CON 10
Challenge Rating
1/4
DEX 18
HP
2 (1d4)
INT 14
Languages
Common, Elvish, Sylvan
Passive Perception
13
Roll 0
Longsword 1d20 + 2 1
Roll 1
Shortbow 1d20 + 6 1
STR 3
Size Tiny
Skills
Perception +3, Stealth +8
Speed
10 ft., fly 40 ft.
Type fey
WIS 13

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