Traits
Death Burst: Whenever the mephit would be died, then it will explode in the cloud of steam. Also each and every creature within 5ft., of this mephit must be succeed on DC 10 dexterity saving throw or else it must take 4 (1d8) fire damage.
Innate Spellcasting (1/Day): This mephit able to innately do cast blur, and even it is requiring none of the material components. Its innate spellcasting ability is charisma.
Actions
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6): This mephit monster able to exhales a 15-foot cone of scalding steam. Each of the creature in that particular area must be succeed on a DC 10 Dexterity saving throw, and also it is taking 4 (1d8) fire damage on a failed save, or else half as much damage on a successful one.
Attributes Of Steam Mephit Monster DnD 5E
AC | 10 |
Alignment |
Neutral Evil
|
CHA | 12 |
CON | 10 |
Challenge Rating
|
1/4 |
Condition Immunities
|
Poisoned |
DEX | 11 |
HP |
21 (6d6)
|
INT | 11 |
Immunities |
Fire, Poison
|
Languages |
Aquan, Ignan
|
Passive Perception
|
10 |
Roll 0
|
Claws 1d20 + 2 2d4
|
STR | 5 |
Senses |
Darkvision 60 Ft.
|
Size | Small |
Speed |
30 ft., fly 30 ft.
|
Spell Book
|
Blur
|
Type |
elemental
|
WIS |
10
|