- Level: 2
- Casting time: 1 Action
- Components: V, S
- Range(area): Self
- Attack(save): None
- Damage(effect): Shapechanging
- School: Transmutation
- Duration: Concentration, up to 1 hour
Alter Self 5e
In this spell you have to assume a different form. You must have to chose one of the following options, whenever you cast this spell and the effects must be like last for the duration of the Alter Self 5e spell. As an action you can end one any option obviously to gain the benefits of a different one.
Aquatic Adaptation: Between your fingers you can adapt your body for an aquatic environment, growing webbing and sprouting gills. With this you can get a chance to increase your swimming speed which is equal to your walking speed and also you can breathe under the water.
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Change Appearance: Here you have to transform your appearance. You should decide what you are looking like and it includes your height, facial features, weight, sound of your voice.length of your hair, coloration, distinguishing characteristics and if any others. If you want to make your self as a member of another race, though nothing of your statistics will change. As a member of another race you can make yourself appear. Also you can not appear like a creature with any different size than your original size and your basic shape will be same. You are unable to use this spell for becoming quadrupedal. To change your appearance you can use your action, at any time for the duration of the spell again in this way.
Natural Weapons: Here you can grow different claws, fangs, spines, horns or any different natural weapons any of your choice. You have unarmed strikes with this you can deal 1d6 bludgeoning, piercing or any slashing damage like an appropriate to the natural weapon which you chose and also you are proficient with your unarmed strikes. You have another natural weapon that is magic and also you have +1 bonus for any attack and damage rolls which is you make using it.