Animal Shapes D&D 5th Edition

  • Level: 8
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 30 ft
  • Attack(save): None
  • Damage(effect): Shapechanging
  • School: Transmutation
  • Duration: Concentration, up to 1 Hour

Animal Shapes 5e

Your magic will turn others into the beast and you can select any number of willing creatures which ever you can see within range. With a challenge rating of four or lower. To transform the affected creatures into the new forms, you can use your action. The transformation will last for the duration for each and every target and also the target game statistics will be replaced by the statics of the chosen beast even though the target will retain its alignment, intelligence, wisdom and also charisma scores. The target will assume the hit points of its new form and also whenever its revert to its normal form, it can return to the number of hit points which had by it before it has transformed. Whenever if it has reverted as a result of dropping to the zero hit points then any kind of excess damages will carry over to its normal shape or form whatever. It will not knocked unconscious as long as any excess damage doesn’t reduce the creature’s original form to 0 hit points.

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The creature can perform by the nature and the creature is limited in the actions in what it can perform. But it can not speak or cast Animal Shapes 5e spells.

The target gear will meld into the new form and the target can not activate, wield or it can benefit from the any of its equipment.

Animal Shapes 5e

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