- Level: 4
- Casting time: 1 Action
- Components: V, S
- Range(area): 30 ft
- Attack(save): CON save
- Damage(effect): Necrotic
- School: Necromancy
- Duration: Instantaneous
The necromantic energy will wash over a creature which is your choice which you can see within range and also be draining moisture and vitality from it. The target should make a Constitution saving throw. On a failed save and on a successful one this target will take different damages such as half as much damage on successful one and 8d8 necrotic damage on a failed save. On an undead or any constructions, this spell has no effect.
It will make the saving throw with disadvantage and the spell will deal with maximum damage to it but this will happen only when you target a plant creature or a magical plant. But when you target a non-magical plant which is not a creature like a tree, shrub then it doesn’t make a saving throw it merely withers and dies.
At Higher Levels:
If you cast this spell by using the spell slot of 5th level or higher then the damage will increases by 1d8 for each and every slot which is above the 4th level.
Actually, the greater restoration 5e is above the 4th level and also abjuration too, so if you need it you can go for it.
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