- Level: 3 (Transmutation)
- Casting time: 1 Action
- Components: V, S
- Range(area): Self
- Attack(save): None
- Damage(effect): Utility
- School: Transmutation
- Duration: 1 Minute
Blink 5e
In this spell you have to roll a d20 at the end of each your turns for the duration of that particular spell. You will vanish from your present plane of existence this will happen on a roll of 11 or higher and then it will appear in the etherial plane but if you were already on that plane then the spell will fail and the casting will also be wasted.
So at the beginning of your next turn and whenever the spell will end if you are on the etherial plane and you turn to unoccupied space which is of your choice which you can see within the 10 feet of your space which you have vanished from.
Suppose within that range unoccupied space doesn’t available then you will appear in the nearest unoccupied space that means which you have chosen randomly if more than one space is equally near to you. You can also dismiss 5e Blink spell as an action.
Read This:
When ever you are on the etherial plane you will able to see, able to here which you originated from and the cast is in the shades of gray and also you unable to see there anything which is with in the 60 feet away from there.
On the ethereal plane you will be affected and you can affect by other creatures. The creature which are not there will not able to perceive you or unable to interact with you until they have the ability to do anything so.
Attributes Of d&d 5e Blink
Casting Time
|
1 action
|
Classes |
Sorcerer, Wizard
|
Components |
V S
|
Duration |
1 minute
|
Level | 3 |
Name | Blink |
Range | Self |
School | Transmutation |
Target | Self |
Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |