Dispel Evil and Good D&D 5th Edition

  • Level: 5th
  • Casting time: 1 Action
  • Components: V, S, M
  • Range(area) : Self
  • Attack(save) : CHA Save
  • Damage(effect) : Charmed
  • School: Abjuration
  • Duration: 1 Minute

Dispel Evil and Good 5e

In this spell, you have a shimmering energy and it will protect you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead all these are having the disadvantage if they were attacking you. The below two functions will help you to end this spell.


Here you need to make melee spell attack which indicates your action and this must be against to elemental, celestial, fiend, fey or undead that you can reach. The creature which you have touched must succeed on charisma saving throw or sometimes it sent back to the home plane. If you didn’t find them at home plane, undead is sent to the shadowfell, fey will send to the feywild.

Also, check Below Spell

 Death Ward Spell

Break Enchantment:

According to your action, you can touch a creature with that you can reach charmed, possessed by a celestial, frightened,  undead,..etc. If you touch the creature that creature has no longer charmed, possessed by such creatures or frightened.

Dispel Evil and Good 5e

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