In our official website we have mentioned all categories of dungeons and dragons role playing game. From them we are going to deeply into the dnd 5e spells, in this blog post we are giving about the dominate monster dnd 5e spell, if you’re searching for it, then it would be a great platform to you.
You can easily get all types of attributes and all about this spell. After having this spell in your list with your DM, then you need to check out another spell i.e., lesser restoration 5e
- Level: 8
- Casting time: 1 Action
- Components: V, S
- Range(area): 60 ft
- Attack(save): WIS save
- Damage(effect): Charmed
- School: Enchantment
- Duration: Concentration, up to 1 Hour
Dominate Monster 5e
You try to charm a beast in a deceptive way within range and you have vision of. It will get charmed by you for the duration if it fails its wisdom saving throw. If you or your ally creatures are fighting it, then it will have an advantage on the wisdom saving throw and a higher chance in succeeding at it.
After charming the beast, you will have a telepathic link with it so long as both of you are on the same plane of existence. This telepathic link will allow you to issue commands to the creature while you’re conscious( no specific actions required). The creature will try its best to obey and follow the command given to it. You can command easy and simple tasks like Attack that creature, Run over here, or Fetch that object. Once the creature completes its order and doesn’t receive any further direction from you, it will try to defend and get free of the Dominate Monster 5e spell’s power in the best of its ability.
Your actions can control the mind and life of the target as you wish, that is if you use your action to take total control and order precise actions off of the target. Until the end of your next move, the creature will not do anything you haven’t allowed it to do and only takes actions you choose for it. During this time, you can make the creature use a reaction, but you have to use your own reaction as well for it to work.
Each time the target creature receives any damage, it will attempt at a wisdom saving throw against the spell and if the saving throw against the spell succeeds, the duration of the spell ends instantly.
At Higher Levels:
On casting the spell with a higher level slot the duration of the spell increases as well. For an example, if you cast this spell with a 9th-level spell slot, the duration is concentration, for a time of 8 hours.