Feeblemind 5E Spell In DnD


  • Level:8 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 ft
  • Attack(save): INT save
  • Damage(effect): Psychic
  • School: Enchantment
  • Duration: Instantaneous

The mind of a creature you must blast which you can see within range and be attempting to shatter its personality or intellect. The target must make an intelligent saving throw which takes 4d6 psychic damage. The scores of the creature on intelligence and charisma will become have 1, this will happen on a failed saving throw.

By the result the creature unable cast spells, activate any magic items, even in understanding the language, and also cannot communicate in any way of intelligible .but the creature can identify it friends and can follow them and also protect them.

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Against this spell, the creature can repeat its saving throw at each of the 30 days in the end. But this spell will end when it succeeds on its saving throw. Not only this way but also the Feeblemind  5e spell end by the heal, greater restoration 5e or wish.

Feeblemind 5e

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