- Level:7
- Casting time: 1 Action
- Components: V, S
- Range(area): 60 ft
- Attack(save): CON save
- Damage(effect): Necrotic
- School: Necromancy
- Duration: Instantaneous
Finger of Death 5e
From here you need to send a negative energy which is coursing through the creature which you able to see within range and which is causing it a searing pain but the target must make a Constitution saving throw. It will take different damages on the different saves such as on a failed saving throw 7d8 +30 necrotic damage and on a successful one it will take half as much damage.
By this spell, a humanoid will be killed and it will raise at the start of your next turn as a zombie and it will be under your command permanently by following your verbal orders to its best ability.
Attributes Of d&d Finger of Death 5e
Casting Time
|
1 action
|
Classes |
Sorcerer, Warlock, Wizard
|
Components |
V S
|
Damage |
7d8+30
|
Damage Type
|
Necrotic |
Duration |
Instantaneous
|
Level | 7 |
Name |
Finger of Death
|
Range | 60 feet |
Save |
Constitution
|
School |
Necromancy
|
Target |
A creature that you can see within range
|
Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |
Conclusion:
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