- Level:2 (evocation)
- Casting time: 1 Bonus Action
- Components: V, S, M*
- Range(area): Self
- Attack(save): Melee
- Damage(effect): Fire
- School: Evocation
- Duration: Concentration, up to 10 Minutes
Flame Blade 5e
In your free hand, you have to evoke the fiery blade. The blade should be similar in size and also in shape to the scimitar and finally, it lasts for the particular duration. The D&D blade will disappear if you let go of the blade but as a bonus action, you can evoke the blade again.
By using the firey blade you can use your action for making the melee spell attack. The target will take 3d6 fire damage on a hit. The flaming blade gives dim light for an additional 10 feet and for the first 10- foot radius the blade sheds bright light.
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At Higher Levels:
Whenever you cast the Flame Blade 5e spell by using the spell slot of 4th level or more than 4th level the damage will increase by 1d6 for each and every two slot levels above 2nd.
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