Casting Time: 1 action
Duration: Concentration, up to 1 minute
At the very next time you do hit the creature with a weapon attack either it could be a melee weapon attack or any other else, but it should be before this spell ends. Basically, the weapon gleams with an astral radiance like you strike. The attack will deal an extra 2d6 radiant damage for the target, which will become visible whenever if it’s invisible and also the target sheds dim light in the 5 foot and also it can not become invisible until unless the spell will be end.
At Higher Levels:
By using the spell slot of the 3rd level or else higher than it you can cast this spell and the extra damage will be increased by 1d6 for each slot above the 2nd level.