Glyph of Warding D&D 5th Edition

Glyph of Warding

  • Casting Time: 1 hour
  • Level: 3rd
  • Range: Touch
  • School: Abjuration
  • Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes)
  • Duration: Until dispelled (or) triggered

Glyph of warding is a powerful sleep which is effective in harming the other creatures. It can be either on some surface or inside an object which is closed. The surface can be a table, floor or wall, whereas the object is usually a book, scroll or chest, all this can effectively conceal the glyph. The surface covering the area should not exceed than 20 feet in radius.

The entire casting is of 60 minutes and the range is touch. The component used in Glyph of warding 5e is V, S, M, high incense and crushed diamond. The total worth of this diamond is more than 200 up, the entire spell consumes it.

The total duration of spell remains same until dispelled or triggered.

When an individual cast this powerful spell, it drastically harms the creatures on its surface and it can also be within an object. It is must for the object to be closed inorder to conceal the glyph. When you select an object make sure to place the object well, it should not be more than 10 feet away from the casting spell. In case of the broken glyph, the spell will end without any sort of dispelling not trigger. The overall visibility of glyph is zero, it needs a high level of intelligence and power to investigate to find the spell.

You have to decide what instigates the glyph during the spell casting. When the glyph is inscribed on the surface the basic trigger is touching or standing still on the glyph. Make sure to remove another object which covers the glyph. When the glyphs are inscribed into any surface or object triggers is objecting to the object, approaching within a particular distance or visibility of the glyph. After the triggering of the glyph is done, the spell duration ends.

When you decide to inscribe the glyph, make sure to select the explosive runes or a spell glyph. The choice depends on the needs.

Explosive Runes: When it is triggered, the eruption of glyph occurs, it has an overall magical energy within 20 foot of the overall radius sphere situated in the middle of the glyph. You will notice that the sphere spreads around the corners and every creature located in that particular area should make a Dexterity to save themselves. When it comes to the creature, ti should take 5d8 acid, cold, lightning, fire, thunder or any failed saving throw. The choice can be yours.

Spell Glyph: You can store the final prepared spell, which is of 3rd level or have the lower side in the glyph which enables by the casing, it is also an important part of the entire creation of glyph. It is crucial for the spell to target an individual creature in any given area when the spell is stored, it will have immediate effect when the cast is done in the right way. When finally the glyph gets triggered the spell cast is stored and the final target of the spell is achieved and it reached.When the spell summons on the final creature or any harmful objects, they appear to be extremely close to the invader, and the final attack is done. It is must to do the spell in high concentration until the end is reached fully.

Check:

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At a higher level

when you are looking forward to casting the spell using any slot higher than that of the 3rd level, the explosive runes glyph damage is done and it can go high up to  1d8, this applies for all the slot level above the range of 3rd. When a spell is created using the glyph, you can effectively store the spell and rise up to the same level.

Attributes Of dnd Glyph of Warding 5e

Casting Time
1 hour
Classes
Bard, Cleric, Wizard
Components
Until dispelled or triggered
Higher Spell Slot Desc
When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
Level 3
Material
Incense and powdered diamond worth at least 200 gp, which the spell consumes
Name
Glyph of Warding
Range Touch
School Abjuration
Target
Either a surface or within an object that can be closed

Glyph of Warding 5e

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