Hallucinatory Terrain D&D 5th Edition

  • Level: 4
  • Casting time: 10 Minutes
  • Components: V, S, M*
  • Range(area): 300 ft
  • Attack(save): None
  • Damage(effect): Control
  • School: Illusion
  • Duration: 24 Hours

Hallucinatory Terrain

In a 150 foot cube, you have to make a natural terrain and that should be in a range look, sound and also smell like some other sort such as natural terrain. Sometimes, open fields and open roads will able to be made resemble such as a swamp, crevasse, hill, and also some other difficult and impossible terrains. Here a pond can make like precipe as a gentle slope, like a grassy meadow and also rock strewn gully such as the wide and smooth road. In an appearance, the manufacture structures, creatures and equipment which are within range or area are not be changed in an appearance.

Always, the tactile characteristics of the terrain are unchanged, so the creatures which are entering the area are most relevant to see through an illusion. Some the difference is not perfect by touch if the difference is not obvious then the creature must examine carefully then the illusion can attempt an intelligence or investigation but to disbelieve it you have to check against your Hallucinatory Terrain 5e spell save DC for disbelieving it.

Check out: 

Earthquake Spell

The creature who can discern the illusion of whatever it is. Sometimes it seems like it is a vague image and superimposed on the terrain.

Hallucinatory Terrain 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Leave a Comment